Bergavae
Mountain
Senior VFX Artist • Nant Games
Primary combat VFX artist for MythWalker, a stylized geolocation MMORPG. I created real-time effects for melee, ranged, weapon-based, and magical combat, working closely with animation, design, and engineering to integrate VFX throughout the combat system.
Selected combat effects spanning melee, ranged, magical, persistent-field, and character-based abilities.
Combat VFX needed to do more than look good. Effects had to communicate attacks clearly while remaining tightly synchronized with character animation and gameplay.
Working with animation, design, and engineering, I implemented effects involving animation timing and triggers, skeletal attachments, environmental fields, persistent effects, and UI-overlay effects.
Mountain
Swamp
Ocean
Particles • Shaders • Custom Geometry • Animation
Timing • Triggers • Attachments • Fields • UI Effects
Animation • Design • Engineering
MythWalker and associated artwork © Nant Games.